Don’t Hate The Player: Girlboss Radio Goes Gaming For International Women’s Day


Video games have long been a boys club. But with women increasingly participating in mobile gaming, the notion of who is a “gamer” is radically shifting.

We hold these truths to be self-evident: Mario Kart on Nintendo 64 is one of the greatest video games ever created, and choosing to be Bowser instead of Princess Peach (or visa versa) as a kid was one of the first experiments with gender for many of us.

Since video games rose to prominence in the ‘70s and ‘80s, it’s more or less always been a boys club, despite the fact that women and girls have literally always been players.

And on this week’s special episode of Girlboss Radio, Tina Amini, editorial manager at IGN, joins Sophia Amoruso in a deep dive as to how that came to be—and perhaps more importantly, how women and girls are actively changing the narrative when it comes to who’s thought of as a “gamer” today.

Presented on International Women’s Day (March 8!), Amini and Amoruso touch on the various factors that are empowering women in the world of gaming—particularly in the realm of mobile gaming, where the percentage of male and female players is basically equal.

The discussion is part of a Google Play initiative called “Change the Game,” which aims to promote diversity in and of games, celebrate female players and experiences, and empower the next generation of game-makers. And on International Women’s Day, the front page of the Google Play store will be taken over by women-created and women-featured games.

In other words, it’s the perfect day to load yourself up with Zen Koi 2 or MakookyWorld, or to get totally wrapped up in a can’t-put-the-phone-down thriller with the chat-story app Hooked.

And while you play, you can listen to the full International Women’s Day special edition of Girlboss Radio below, to learn more about how women are changing the game.

Words: Deena Drewis